wolfcamql versiones 10 y 10.1

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wolfcamql versiones 10 y 10.1

Mensaje por char4n el Lun Ago 05, 2013 2:17 pm

Hola. Acabo de ver que hay nueva versión de wql. Entiendo que muchas de las actualizaciones tienen que ver con modos de juegos que no conozco (la 10.1 es exclusivamente para incorporar el modo race por ejemplo).

no vi muchas modificaciones más:
- nueva gráfica para el timeador de items (es muy buena esta, el anterior era horribe)
- actualizó la documentación.

si alguien descubre algo relevante, que lo haga saber

10 changelog
10.0 2013-07-11

* fx: impactFlesh scripts 'end' input is the direction of the shooter, if the shooter's position isn't available its length will be 0
* maximum impact marks raised from 256 to 4096
* cg_drawClientItemTimerIcon, cg_drawClientItemTimerIconSize, cg_drawClientItemTimerIconXoffset, cg_drawClientItemTimerIconYoffset, cg_drawClientItemTimerTextColor
* bug fix: reset flag help icon after rewind or fast forward
* bug fix: 1fctf use capture help icon instead of skull
* bug fix: cg_flagStyle 3 didn't take into account cg_freecam_useTeamSettings
* cg_flagStyle 3 can be used with 1fctf and can be colorized with cg_neutralFlagColor
* bug fix: flag icon in score box offset up or down depending on the team that has the flag (match quakelive)
* cg_warmupTime 3 draws only the time without the 'warmup' string
* bug fix: 1fctf CG_SHOW_RED_TEAM_HAS_BLUEFLAG and CG_SHOW_BLUE_TEAM_HAS_REDFLAG swapped to match quakelive
* bug fix: 1fctf don't draw base help icon if flag isn't at base
* bug fix: 1fctf incorrect flag status values
* bug fix: 1fctf flag status didn't reset after fast forwarding / rewinding in demos
* cg_freecam_useTeamSettings 2 (now default) enables pov help icons for the person being followed
* bug fix: only show capture help icon in 1fctf if followed pov has flag
* bug fix: use correct capture help icon colors for 1fctf
* bug fix: possible crash when player models and skins fall back to default values
* bug fix: color escape options for names in frag tokens sometimes ignored
* fx bug fix: emitter scripts could run past their end points
* bug fix: cg_wideScreenScoreBoardHack incorrectly calculating center of screen
* bug fix: possible memory corruption with 'scores' and 'stats' commands
* bug fix: incorrect detection of newer 'scores' commands
* bug fix: alternate map loading used wrong map config
* bug fix: quake3 team vote settings weren't being parsed from server info
* bug fix: possible cgame data corruption after disconnecting or demo ends
* hud: colorized tiered armor colors for cpm game mode
* remove debug console messages about 'CG_Speaker()'
* documentation updates
* hud bug fix: floating point values without leading numbers accepted (ex: .25)
* fx bug fix: floating point values without leading numbers accepted (ex: .25)
* ioquake3 patches (allow r_drawSun, ...)
* fx bug fix: long math calculations could lead to memory corruption or crashing
* fx: performance optimization, cg_fxCompiled to enable/disable just in time compilation of the scripts
* bug fix: mid game switch to pql game type not recognized correctly

10.1 changelog
10.1 2013-07-23

* support for new quake live update:
race gametype
hud align option for CG_PLAYER_SCORE, CG_1STPLACE, and CG_2NDPLACE
friend icon hit and death (cg_drawDeadFriendTime)

added cg_racePlayerShader to enable/disable invisible player shaders

* hud: don't draw second player name and score if only one player is in game
* added additional allowed sounds with 'cg_ambientSounds 2'
* removed "jitToken" spam when seeking
* support for new quake live update: team damage and death icons,
* game type autoexec for quake3
* game type autoexec for cpma ntf, 2v2, and hoonymode: (ntf.cfg, 2v2.cfg, hm.cfg)
* bug fix: possible crash with unknown game type
* fx: quake3 support for checking if shooter is valid with impactFlesh scripts

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Re: wolfcamql versiones 10 y 10.1

Mensaje por zagtec el Lun Ago 05, 2013 2:28 pm

Genial Very Happy aunque ya casi no lo ocupo, pero genial ahi lo bajo por cualquier cosita Very Happy que grande Brugal Very Happy


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