Mi configuracion del Wolfcam

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Mi configuracion del Wolfcam

Mensaje por ferbarraes el Jue Sep 27, 2012 6:01 pm

Pues mi configuracion del wolfcam es algo compleja y hoy estoy de buenas y se las paso. Espero no la desperdicien.

Código:
// generated by quake, do not modify
unbindall
set r_mode "-1"
set r_customwidth "854"
set r_customheight "480"
set cg_levelTimerDirection "1"
set cg_mouseSeekScale "12"
set r_jpegcompressionquality "100"
set cl_aviFrameRate "30"

set _seis_speed- "vstr _seis_speed_0.9"
set _seis_speed+ "vstr _seis_speed_2.0"
set _seis_speed_0.0 "set timescale 0.0001; cl_freezedemo 1; set _seis_speed- vstr _seis_speed_0.0; set _seis_speed+ vstr _seis_speed_0.1; echo ^2Timescale^7: ^30.0 (Paused);"
set _seis_speed_0.05 "set timescale 0.05; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.0; set _seis_speed+ vstr _seis_speed_0.1; echo ^2Timescale^7: ^30.05;"
set _seis_speed_0.1 "set timescale 0.1; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.05; set _seis_speed+ vstr _seis_speed_0.2; echo ^2Timescale^7: ^30.1;"
set _seis_speed_0.2 "set timescale 0.2; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.1; set _seis_speed+ vstr _seis_speed_0.3; echo ^2Timescale^7: ^30.2;"
set _seis_speed_0.3 "set timescale 0.3; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.2; set _seis_speed+ vstr _seis_speed_0.4; echo ^2Timescale^7: ^30.3;"
set _seis_speed_0.4 "set timescale 0.4; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.3; set _seis_speed+ vstr _seis_speed_0.5; echo ^2Timescale^7: ^30.4;"
set _seis_speed_0.5 "set timescale 0.5; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.4; set _seis_speed+ vstr _seis_speed_0.6; echo ^2Timescale^7: ^30.5;"
set _seis_speed_0.6 "set timescale 0.6; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.5; set _seis_speed+ vstr _seis_speed_0.7; echo ^2Timescale^7: ^30.6;"
set _seis_speed_0.7 "set timescale 0.7; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.6; set _seis_speed+ vstr _seis_speed_0.8; echo ^2Timescale^7: ^30.7;"
set _seis_speed_0.8 "set timescale 0.8; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.7; set _seis_speed+ vstr _seis_speed_0.9; echo ^2Timescale^7: ^30.8;"
set _seis_speed_0.9 "set timescale 0.9; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.8; set _seis_speed+ vstr _seis_speed_1.0; echo ^2Timescale^7: ^30.9;"
set _seis_speed_1.0 "set timescale 1.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_0.9; set _seis_speed+ vstr _seis_speed_1.5; echo ^2Timescale^7: ^31.0 (Normal);"
set _seis_speed_1.5 "set timescale 1.5; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_1.0; set _seis_speed+ vstr _seis_speed_2.0; echo ^2Timescale^7: ^31.5;"
set _seis_speed_2.0 "set timescale 2.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_1.5; set _seis_speed+ vstr _seis_speed_3.0; echo ^2Timescale^7: ^32.0;"
set _seis_speed_3.0 "set timescale 3.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_2.0; set _seis_speed+ vstr _seis_speed_4.0; echo ^2Timescale^7: ^33.0;"
set _seis_speed_4.0 "set timescale 4.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_3.0; set _seis_speed+ vstr _seis_speed_8.0; echo ^2Timescale^7: ^34.0;"
set _seis_speed_8.0 "set timescale 8.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_4.0; set _seis_speed+ vstr _seis_speed_16.0; echo ^2Timescale^7: ^38.0;"
set _seis_speed_16.0 "set timescale 16.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_8.0; set _seis_speed+ vstr _seis_speed_32.0; echo ^2Timescale^7: ^316.0;"
set _seis_speed_32.0 "set timescale 32.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_16.0; set _seis_speed+ vstr _seis_speed_64.0; echo ^2Timescale^7: ^332.0;"
set _seis_speed_64.0 "set timescale 64.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_32.0; set _seis_speed+ vstr _seis_speed_128.0; echo ^2Timescale^7: ^364.0;"
set _seis_speed_128.0 "set timescale 128.0; cl_freezedemo 0; set _seis_speed- vstr _seis_speed_64.0; set _seis_speed+ vstr _seis_speed_128.0; echo ^2Timescale^7: ^3128.0 (Maximum);"

set _a0 "cg_thirdpersonangle 0;set left vstr _a5;set _right vstr _a355"
set _a5 "cg_thirdpersonangle 5;set left vstr _a10;set _right vstr _a0"
set _a10 "cg_thirdpersonangle 10;set left vstr _a15;set _right vstr _a5"
set _a15 "cg_thirdpersonangle 15;set left vstr _a20;set _right vstr _a10"
set _a20 "cg_thirdpersonangle 20;set left vstr _a25;set _right vstr _a15"
set _a25 "cg_thirdpersonangle 25;set left vstr _a30;set _right vstr _a20"
set _a30 "cg_thirdpersonangle 30;set left vstr _a35;set _right vstr _a25"
set _a35 "cg_thirdpersonangle 35;set left vstr _a40;set _right vstr _a30"
set _a40 "cg_thirdpersonangle 40;set left vstr _a45;set _right vstr _a35"
set _a45 "cg_thirdpersonangle 45;set left vstr _a50;set _right vstr _a40"
set _a50 "cg_thirdpersonangle 50;set left vstr _a55;set _right vstr _a45"
set _a55 "cg_thirdpersonangle 55;set left vstr _a60;set _right vstr _a50"
set _a60 "cg_thirdpersonangle 60;set left vstr _a65;set _right vstr _a55"
set _a65 "cg_thirdpersonangle 65;set left vstr _a70;set _right vstr _a60"
set _a70 "cg_thirdpersonangle 70;set left vstr _a75;set _right vstr _a65"
set _a75 "cg_thirdpersonangle 75;set left vstr _a80;set _right vstr _a70"
set _a80 "cg_thirdpersonangle 80;set left vstr _a85;set _right vstr _a75"
set _a85 "cg_thirdpersonangle 85;set left vstr _a90;set _right vstr _a80"
set _a90 "cg_thirdpersonangle 90;set left vstr _a95;set _right vstr _a85"
set _a95 "cg_thirdpersonangle 95;set left vstr _a100;set _right vstr _a90"
set _a100 "cg_thirdpersonangle 100;set left vstr _a105;set _right vstr _a95"
set _a105 "cg_thirdpersonangle 105;set left vstr _a110;set _right vstr _a100"
set _a110 "cg_thirdpersonangle 110;set left vstr _a115;set _right vstr _a105"
set _a115 "cg_thirdpersonangle 115;set left vstr _a120;set _right vstr _a110"
set _a120 "cg_thirdpersonangle 120;set left vstr _a125;set _right vstr _a115"
set _a125 "cg_thirdpersonangle 125;set left vstr _a130;set _right vstr _a120"
set _a130 "cg_thirdpersonangle 130;set left vstr _a135;set _right vstr _a125"
set _a135 "cg_thirdpersonangle 135;set left vstr _a140;set _right vstr _a130"
set _a140 "cg_thirdpersonangle 140;set left vstr _a145;set _right vstr _a135"
set _a145 "cg_thirdpersonangle 145;set left vstr _a150;set _right vstr _a140"
set _a150 "cg_thirdpersonangle 150;set left vstr _a155;set _right vstr _a145"
set _a155 "cg_thirdpersonangle 155;set left vstr _a160;set _right vstr _a150"
set _a160 "cg_thirdpersonangle 160;set left vstr _a165;set _right vstr _a155"
set _a165 "cg_thirdpersonangle 165;set left vstr _a170;set _right vstr _a160"
set _a170 "cg_thirdpersonangle 170;set left vstr _a175;set _right vstr _a165"
set _a175 "cg_thirdpersonangle 175;set left vstr _a180;set _right vstr _a170"
set _a180 "cg_thirdpersonangle 180;set left vstr _a185;set _right vstr _a175"
set _a185 "cg_thirdpersonangle 185;set left vstr _a190;set _right vstr _a180"
set _a190 "cg_thirdpersonangle 190;set left vstr _a195;set _right vstr _a185"
set _a195 "cg_thirdpersonangle 195;set left vstr _a200;set _right vstr _a190"
set _a200 "cg_thirdpersonangle 200;set left vstr _a205;set _right vstr _a195"
set _a205 "cg_thirdpersonangle 205;set left vstr _a210;set _right vstr _a200"
set _a210 "cg_thirdpersonangle 210;set left vstr _a215;set _right vstr _a205"
set _a215 "cg_thirdpersonangle 215;set left vstr _a220;set _right vstr _a210"
set _a220 "cg_thirdpersonangle 220;set left vstr _a225;set _right vstr _a215"
set _a225 "cg_thirdpersonangle 225;set left vstr _a230;set _right vstr _a220"
set _a230 "cg_thirdpersonangle 230;set left vstr _a235;set _right vstr _a225"
set _a235 "cg_thirdpersonangle 235;set left vstr _a240;set _right vstr _a230"
set _a240 "cg_thirdpersonangle 240;set left vstr _a245;set _right vstr _a235"
set _a245 "cg_thirdpersonangle 245;set left vstr _a250;set _right vstr _a240"
set _a250 "cg_thirdpersonangle 250;set left vstr _a255;set _right vstr _a245"
set _a255 "cg_thirdpersonangle 255;set left vstr _a260;set _right vstr _a250"
set _a260 "cg_thirdpersonangle 260;set left vstr _a265;set _right vstr _a255"
set _a265 "cg_thirdpersonangle 265;set left vstr _a270;set _right vstr _a260"
set _a270 "cg_thirdpersonangle 270;set left vstr _a275;set _right vstr _a265"
set _a275 "cg_thirdpersonangle 275;set left vstr _a280;set _right vstr _a270"
set _a280 "cg_thirdpersonangle 280;set left vstr _a285;set _right vstr _a275"
set _a285 "cg_thirdpersonangle 285;set left vstr _a290;set _right vstr _a280"
set _a290 "cg_thirdpersonangle 290;set left vstr _a295;set _right vstr _a285"
set _a295 "cg_thirdpersonangle 295;set left vstr _a300;set _right vstr _a290"
set _a300 "cg_thirdpersonangle 300;set left vstr _a305;set _right vstr _a295"
set _a305 "cg_thirdpersonangle 305;set left vstr _a310;set _right vstr _a300"
set _a310 "cg_thirdpersonangle 310;set left vstr _a315;set _right vstr _a305"
set _a315 "cg_thirdpersonangle 315;set left vstr _a320;set _right vstr _a310"
set _a320 "cg_thirdpersonangle 320;set left vstr _a325;set _right vstr _a315"
set _a325 "cg_thirdpersonangle 325;set left vstr _a330;set _right vstr _a320"
set _a330 "cg_thirdpersonangle 330;set left vstr _a335;set _right vstr _a325"
set _a335 "cg_thirdpersonangle 335;set left vstr _a340;set _right vstr _a330"
set _a340 "cg_thirdpersonangle 340;set left vstr _a345;set _right vstr _a335"
set _a345 "cg_thirdpersonangle 345;set left vstr _a350;set _right vstr _a340"
set _a350 "cg_thirdpersonangle 350;set left vstr _a355;set _right vstr _a345"
set _a355 "cg_thirdpersonangle 355;set left vstr _a0;set _right vstr _a350"
set _r5 "cg_thirdpersonrange 5;set farther vstr _r10;set closer vstr _r500"
set _r10 "cg_thirdpersonrange 10;set farther vstr _r20;set closer vstr _r5"
set _r20 "cg_thirdpersonrange 20;set farther vstr _r30;set closer vstr _r10"
set _r30 "cg_thirdpersonrange 30;set farther vstr _r40;set closer vstr _r20"
set _r40 "cg_thirdpersonrange 40;set farther vstr _r50;set closer vstr _r30"
set _r50 "cg_thirdpersonrange 50;set farther vstr _r60;set closer vstr _r40"
set _r60 "cg_thirdpersonrange 60;set farther vstr _r70;set closer vstr _r50"
set _r70 "cg_thirdpersonrange 70;set farther vstr _r80;set closer vstr _r60"
set _r80 "cg_thirdpersonrange 80;set farther vstr _r90;set closer vstr _r70"
set _r90 "cg_thirdpersonrange 90;set farther vstr _r100;set closer vstr _r80"
set _r100 "cg_thirdpersonrange 100;set farther vstr _r120;set closer vstr _r90"
set _r120 "cg_thirdpersonrange 120;set farther vstr _r140;set closer vstr _r100"
set _r140 "cg_thirdpersonrange 140;set farther vstr _r160;set closer vstr _r120"
set _r160 "cg_thirdpersonrange 160;set farther vstr _r180;set closer vstr _r140"
set _r180 "cg_thirdpersonrange 180;set farther vstr _r200;set closer vstr _r160"
set _r200 "cg_thirdpersonrange 200;set farther vstr _r220;set closer vstr _r180"
set _r220 "cg_thirdpersonrange 220;set farther vstr _r240;set closer vstr _r200"
set _r240 "cg_thirdpersonrange 240;set farther vstr _r260;set closer vstr _r220"
set _r260 "cg_thirdpersonrange 260;set farther vstr _r280;set closer vstr _r240"
set _r280 "cg_thirdpersonrange 280;set farther vstr _r300;set closer vstr _r260"
set _r300 "cg_thirdpersonrange 300;set farther vstr _r350;set closer vstr _r280"
set _r350 "cg_thirdpersonrange 350;set farther vstr _r400;set closer vstr _r300"
set _r400 "cg_thirdpersonrange 400;set farther vstr _r500;set closer vstr _r350"
set _r500 "cg_thirdpersonrange 500;set farther vstr _r5;set closer vstr _r400"

set _z05 "cg_cameraOrbitDelay 01;set _orbit- vstr _z10; set _orbit+ vstr _z05"
set _z10 "cg_cameraOrbitDelay 11;set _orbit- vstr _z20; set _orbit+ vstr _z05"
set _z20 "cg_cameraOrbitDelay 21;set _orbit- vstr _z30; set _orbit+ vstr _z10"
set _z30 "cg_cameraOrbitDelay 31;set _orbit- vstr _z40; set _orbit+ vstr _z20"
set _z40 "cg_cameraOrbitDelay 41;set _orbit- vstr _z50; set _orbit+ vstr _z30"
set _z50 "cg_cameraOrbitDelay 51;set _orbit- vstr _z60; set _orbit+ vstr _z40"
set _z60 "cg_cameraOrbitDelay 61;set _orbit- vstr _z70; set _orbit+ vstr _z50"
set _z70 "cg_cameraOrbitDelay 71;set _orbit- vstr _z80; set _orbit+ vstr _z60"
set _z80 "cg_cameraOrbitDelay 81;set _orbit- vstr _z80; set _orbit+ vstr _z70"

set cam_speed- "vstr cam_speed_350"
set cam_speed+ "vstr cam_speed_450"
set cam_speed_50 "set cg_freecam_speed 50; set cam_speed- vstr cam_speed_50; set cam_speed+ vstr cam_speed_95"
set cam_speed_95 "set cg_freecam_speed 95; set cam_speed- vstr cam_speed_50; set cam_speed+ vstr cam_speed_100"
set cam_speed_100 "set cg_freecam_speed 100; set cam_speed- vstr cam_speed_95; set cam_speed+ vstr cam_speed_105"
set cam_speed_105 "set cg_freecam_speed 105; set cam_speed- vstr cam_speed_100; set cam_speed+ vstr cam_speed_110"
set cam_speed_110 "set cg_freecam_speed 110; set cam_speed- vstr cam_speed_105; set cam_speed+ vstr cam_speed_115"
set cam_speed_115 "set cg_freecam_speed 115; set cam_speed- vstr cam_speed_110; set cam_speed+ vstr cam_speed_150"
set cam_speed_150 "set cg_freecam_speed 150; set cam_speed- vstr cam_speed_115; set cam_speed+ vstr cam_speed_200"
set cam_speed_200 "set cg_freecam_speed 200; set cam_speed- vstr cam_speed_150; set cam_speed+ vstr cam_speed_250"
set cam_speed_250 "set cg_freecam_speed 250; set cam_speed- vstr cam_speed_200; set cam_speed+ vstr cam_speed_300"
set cam_speed_300 "set cg_freecam_speed 300; set cam_speed- vstr cam_speed_250; set cam_speed+ vstr cam_speed_350"
set cam_speed_350 "set cg_freecam_speed 350; set cam_speed- vstr cam_speed_300; set cam_speed+ vstr cam_speed_400"
set cam_speed_400 "set cg_freecam_speed 400; set cam_speed- vstr cam_speed_350; set cam_speed+ vstr cam_speed_450"
set cam_speed_450 "set cg_freecam_speed 450; set cam_speed- vstr cam_speed_400; set cam_speed+ vstr cam_speed_500"
set cam_speed_500 "set cg_freecam_speed 500; set cam_speed- vstr cam_speed_450; set cam_speed+ vstr cam_speed_550"
set cam_speed_550 "set cg_freecam_speed 550; set cam_speed- vstr cam_speed_500; set cam_speed+ vstr cam_speed_600"
set cam_speed_600 "set cg_freecam_speed 600; set cam_speed- vstr cam_speed_550; set cam_speed+ vstr cam_speed_600"

set seek_speed- "vstr seek_speed_9"
set seek_speed+ "vstr seek_speed_15"
set seek_speed_3 "set cg_mouseSeekScale 3; set seek_speed- vstr seek_speed_3; set seek_speed+ seek_speed_6"
set seek_speed_6 "set cg_mouseSeekScale 6; set seek_speed- vstr seek_speed_3; set seek_speed+ seek_speed_9"
set seek_speed_9 "set cg_mouseSeekScale 9; set seek_speed- vstr seek_speed_6; set seek_speed+ seek_speed_12"
set seek_speed_12 "set cg_mouseSeekScale 12; set seek_speed- vstr seek_speed_9; set seek_speed+ seek_speed_15"
set seek_speed_15 "set cg_mouseSeekScale 15; set seek_speed- vstr seek_speed_12; set seek_speed+ seek_speed_18"
set seek_speed_18 "set cg_mouseSeekScale 18; set seek_speed- vstr seek_speed_15; set seek_speed+ seek_speed_21"
set seek_speed_21 "set cg_mouseSeekScale 21; set seek_speed- vstr seek_speed_18; set seek_speed+ seek_speed_24"
set seek_speed_24 "set cg_mouseSeekScale 24; set seek_speed- vstr seek_speed_21; set seek_speed+ seek_speed_27"
set seek_speed_27 "set cg_mouseSeekScale 27; set seek_speed- vstr seek_speed_24; set seek_speed+ seek_speed_27"

set depth "vstr depth_1"
set depth_1 "set mme_saveDepth 1; set depth vstr depth_0; echo ^2DoF^7: ^31(enabled);"
set depth_0 "set mme_saveDepth 0; set depth vstr depth_1; echo ^2DoF^7: ^30(disable);"

set blur "vstr blur_0"
set blur_0 "set mme_blurOverlap 0; set mme_blurFrames 0; set blur vstr blur_1; echo ^2BLUR^7: ^30(disable);"
set blur_1 "set mme_blurOverlap 1; set mme_blurFrames 4; set blur vstr blur_0; echo ^2BLUR^7: ^31(enabled);"

set focus+ "vstr focus_11"
set focus- "vstr focus_09"

set focus_05 "set mme_depthFocus 400; set focus- vstr focus_05; set focus+ vstr focus_06; echo ^2Focus-5"
set focus_06 "set mme_depthFocus 500; set focus- vstr focus_05; set focus+ vstr focus_07; echo ^2Focus-4"
set focus_07 "set mme_depthFocus 650; set focus- vstr focus_06; set focus+ vstr focus_08; echo ^2Focus-3"
set focus_08 "set mme_depthFocus 850; set focus- vstr focus_07; set focus+ vstr focus_09; echo ^2Focus-2"
set focus_09 "set mme_depthFocus 1100; set focus- vstr focus_08; set focus+ vstr focus_10; echo ^2Focus-1"
set focus_10 "set mme_depthFocus 1400; set focus- vstr focus_09; set focus+ vstr focus_11; echo ^2FocusDefault"
set focus_11 "set mme_depthFocus 1750; set focus- vstr focus_10; set focus+ vstr focus_12; echo ^2Focus+1"
set focus_12 "set mme_depthFocus 2150; set focus- vstr focus_11; set focus+ vstr focus_13; echo ^2Focus+2"
set focus_13 "set mme_depthFocus 2600; set focus- vstr focus_12; set focus+ vstr focus_14; echo ^2Focus+3"
set focus_14 "set mme_depthFocus 3100; set focus- vstr focus_13; set focus+ vstr focus_15; echo ^2Focus+4"
set focus_15 "set mme_depthFocus 3650; set focus- vstr focus_14; set focus+ vstr focus_15; echo ^2Focus+5"

set range+ "vstr range_04"
set range- "vstr range_06"

set range_01 "set mme_depthRange 450; set range- vstr range_01; set range+ vstr range_02; echo ^3Range-4"
set range_02 "set mme_depthRange 500; set range- vstr range_01; set range+ vstr range_03; echo ^3Range-3"
set range_03 "set mme_depthRange 600; set range- vstr range_02; set range+ vstr range_04; echo ^3Range-2"
set range_04 "set mme_depthRange 750; set range- vstr range_03; set range+ vstr range_05; echo ^3Range-1"
set range_05 "set mme_depthRange 950; set range- vstr range_04; set range+ vstr range_06; echo ^3RangeDefault"
set range_06 "set mme_depthRange 1200; set range- vstr range_05; set range+ vstr range_07; echo ^3Range+1"
set range_07 "set mme_depthRange 1500; set range- vstr range_06; set range+ vstr range_08; echo ^3Range+2"
set range_08 "set mme_depthRange 1850; set range- vstr range_07; set range+ vstr range_09; echo ^3Range+3"
set range_09 "set mme_depthRange 2250; set range- vstr range_08; set range+ vstr range_09; echo ^3Range+4"

bind f2 "vstr seek_speed-"
bind f3 "vstr seek_speed_12"
bind f4 "vstr seek_speed+"
bind f5 "rewind 30"
bind f6 "rewind 10"
bind f7 "rewind 05"
bind f8 "fastforward 25"
bind f9 "players; toggle cg_drawentnumbers"
bind f10 "follow -1"
bind f11 "view -1"
bind f12 "vstr range_05; vstr focus_10"
bind PRINT "vid_restart"
bind PAUSE "vstr blur"
bind 1 "playcamera"
bind 2 "toggle cg_freecam_noclip"
bind 3 "stopcamera"
bind 4 "toggle cg_freecam_sensitivity 0.08 0.06 0.1"
bind 5 "vstr cam_speed-"
bind 6 "vstr cam_speed+"
bind 7 "vstr _orbit-"
bind 8 "toggle cg_cameraorbit;vstr _z40"
bind 9 "vstr _orbit+"
bind 0 "stopvideo"
bind - "video jpg wav"
bind = "video jpg"
bind BACKSPACE "deletecamerapoint"
bind TAB ""
bind q "+rollleft"
bind w "+forward"
bind e "+rollright"
bind r "+rollstopzero"
bind t "vstr cam_speed_400"
bind y "vstr cam_speed_105"
bind u "cg_cameraorbit 1"
bind i "vstr _seis_speed_1.0"
bind o "cg_cameraorbit -1"|
bind p "prevfield"
bind [ "changefield"
bind ] "nextfield"
bind ENTER "freecam"
bind CAPSLOCK ""
bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind f "toggle cg_cameraQue"
bind g "centerroll"
bind h "clearcamerapoints"
bind j "vstr _seis_speed-"
bind k "vstr _seis_speed_0.0"
bind l "vstr _seis_speed+"
bind SEMICOLON ""
bind ' "editcamerapoint previous"
bind \ "editcamerapoint next"
bind SHIFT "toggle cg_fov 82.5 55 27.5 110"
bind < "toggle cg_drawCrosshair 10 0"
bind z "toggle cg_drawStatus"
bind x "toggle cg_drawCameraPointInfo;toggle cg_drawCameraPath;toggle cg_shadows 2 1"
bind c "toggle "cg_draw2d 0 1 2"
bind v "pause"
bind b "record"
bind n "stoprecord"
bind m "toggle r_shownormals""
bind , "toggle r_showtris 0 1"
bind . "toggle cg_thirdperson;vstr _a0;vstr _r40"
bind / "toggle r_enableBloom 0 1"
bind CTRL "+mouseseek"
bind ALT "+moveup"
bind SPACE "+zoom"
bind MENU "toggle cg_zoomTime 4000 200"
bind INS "vstr depth"
bind HOME "vstr focus+"
bind PGUP "vstr focus-"
bind DEL "ecam angles ent -1"
bind END "vstr range-"
bind PGDN "vstr range+"
bind uparrow "vstr closer"
bind leftarrow "vstr left"
bind downarrow "vstr farther"
bind rightarrow "vstr _right"
bind MOUSE1 "cg_draw2d 2;cg_shadows 1;addcamerapoint"
bind MOUSE2 "+movedown"
bind MOUSE3 "+attack"
bind MWHEELUP "stopmovement"
bind MWHEELDOWN "weapnext"

Actualizado en FEB de 2013.

Se cambioaron algunos cvars pues corrigieron algunas cosas en el WolfcamQL 9.4

fov de 125 a 110

gunz de 3 a 0

r_ambientScale de 10 a 1

y el bloom esta desactivado por omision pero se puede activar/desactivar con la misma tecla de antes

FEB

Se cambio el cambio de zoom para que quedara en escalas del nuevo fov de 110
Se ordeno la configuración para que pueda ser modificable

Saludos


Última edición por ferbarraes el Lun Feb 04, 2013 5:07 am, editado 2 veces

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Re: Mi configuracion del Wolfcam

Mensaje por char4n el Jue Sep 27, 2012 11:53 pm

uepa! le voy a pegar una miradita Very Happy
y si da. dejo la mía tambien luego
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Re: Mi configuracion del Wolfcam

Mensaje por char4n el Dom Sep 30, 2012 6:23 pm

Acá está la mía!

Código:
// wolfcam chara (al 30 de septiembre)
unbindall

//                                                                      _________
//                                                                    /        \
//                                                                  __/  NOTAS  \__
//                                                                /_________________\
//
// cg_drawEntNumbers ; cg_drawEventNumbers
// /chase <entity num> HORIZONTALES: [x offset] costados [y offset] para atras-adelante - VERTICAL: [z offset] arriba-abajo
//
// ******************************************************************************************************************************************************************
//
// PROFUNDIDAD DE CAMPO:
// mme_depthrange, mme_savedepth, mme_depthfocus
//
// ******************************************************************************************************************************************************************
//
// CAMBIAR CIELO!
// r_fastSky, r_fastSkycolor (0xffffff) y r_forceSky textutes/skies/hellsky
//
// ******************************************************************************************************************************************************************
//
// dynamically change shaders with  /remapshader <old shader> <new shader> [time offset -- usually 0]  [keepLightmap from first shader -- 0: no 1: yes (default)]
//
//  ex:  /remapshader textures/gothic_floor/metalbridge02 textures/gothic_floor/largerblock3b4
//
//
//  /listremappedshaders
//  /clearremappedshader <shader name>
//  /clearallremappedshaders
//
//  also, as a convenience:  /remaplasttwoshaders  which remaps the last two uniquely names shaders
//
//    ex:  'bind h /remaplasttwoshaders'  shoot surface with shader you want, shoot surface you want to change, hit 'h'  (maps 0 to 1 in console)
//
// *******************************************************************************************************************************************************************
//
// TRABAJAR CON TRANSPARENCIAS:
// r_singleShader (1: todo, sin lightmap; 2: igual, pero con lm)
// r_singleShaderName wolfcam-ql/gfx/wc/custom.tga
//
// anda con: textures/crn_master/smooth_concrete
// WARNING single shader has no lightmap stage
// couldn't create single shader
//

r_forcesky ""

r_mapGreyScale "0"      // vertex 0, sino no funca
r_mapGreyScaleValue "0.9"   // recomendado 0.9

//  extreme example:  r_lightmapColor "0xff0000" to make all the lights red
//  better example: r_lightmapcolor "0xffafaf" to turn down blue and green a bit, without completely eliminating them

seta r_lightmap "0"
seta r_lightmapcolor ""

//entityfilter <'clear', 'all', TYPE, entity number>
//Removes entities.  TYPE can be: general, player, item, missile, mover, beam, portal, speaker, pushtrigger, teleporttrigger, invisible, grapple, team, events.


//-------------------------------------------------------------------------
// GIBS
//-------------------------------------------------------------------------
cl_useq3gibs 1
seta   cg_gibs "15"            //Controls the quantity of animated gibs to display.
seta   cg_gibVelocity "600"         //How fast gib sparks emit from corpses. (600 default)
seta   cg_gibTime "1024"         //How long gib sparks last.
seta   cg_gibStepTime "50"         //How often, in milliseconds, to leave a glowing spark trail.
seta   cg_gibColor ""            //Sets the color of the gibs that are launched (unlike cg_gibSparksColor, which only controls the trail).
seta   cg_gibJump "15"            //How high gib sparks bounce.
seta   cg_gibSparksSize "3.5"         //How big gib sparks are.
seta   cg_gibSparksColor ""         //The color of gib sparks.
seta   cg_gibSparksHighlight "1"      //Draws a single white pixel at the center of the spark to make things a little more visible.

//-------------------------------------------------------------------------
// Q3MME
//-------------------------------------------------------------------------
cg_fxfile "scripts/q3mme.fx"
seta cg_fxinterval "10"
seta cg_fxratio "0"

//-------------------------------------------------------------------------
// PASAR A FOTOGRAMAS
//-------------------------------------------------------------------------
//set video "video jpg wav name 1;bind 1 vstr stop"
//set stop "stopvideo;bind 1 vstr video"
//bind 1 "vstr video"

set video "video jpg wav name 1;bind 1 vstr stop"
set stop "stopvideo;bind 1 vstr video"
bind 1 "vstr video"

set video2 "video jpg wav name 2;bind f6 vstr stop2"
set stop2 "stopvideo;bind f6 vstr video2"
bind f6 "vstr video2"

set video3 "video jpg wav name 3;bind f7 vstr stop3"
set stop3 "stopvideo;bind f7 vstr video3"
bind f7 "vstr video3"

set video4 "video jpg wav name 4;bind f8 vstr stop4"
set stop4 "stopvideo;bind f8 vstr video4"
bind f8 "vstr video4"

set video5 "video jpg wav name 5;bind f9 vstr stop5"
set stop5 "stopvideo;bind f9 vstr video5"
bind f9 "vstr video5"

set video6 "video jpg wav name 6;bind f10 vstr stop6"
set stop6 "stopvideo;bind f10 vstr video6"
bind f10 "vstr video6"

set video7 "video jpg wav name 7;bind f11 vstr stop7"
set stop7 "stopvideo;bind f11 vstr video7"
bind f11 "vstr video7"

r_jpegcompressionquality 100    //calidad de las imaganes jpg
cl_aviframerate 30       //cantidad de fotogramas q se capturan por segundo
seta mme_blurframes 0       //4
mme_blurOverlap 0      //1

// cosas
cg_drawEntNumbers 0

//-------------------------------------------------------------------------
// BINDS
//-------------------------------------------------------------------------   
bind SHIFT "+mouseseek"
cg_mouseSeekScale 10

bind f2 "exec autoexec"
bind f3 "exec ver"
bind f12 "screenshotJPEG"
bind 0 fxload "scripts/jpo.fx"

bind 9 "pause"
bind TAB "+scores"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind e "+rollright"
bind q "+rollleft"
bind f "+rollstopzero"
bind 2 "stopmovement"
bind 3 "centerroll"
bind CTRL "+acc"
bind MOUSE2 "+moveup"

bind UPARROW "fastforward 60"
bind DOWNARROW "rewind 60"
bind LEFTARROW "rewind 10"
bind RIGHTARROW "fastforward 10"


bind , "timescale 0.5"
bind . "timescale 1"
bind l "timescale 5"

// ¿? - comandos de cámaras

//  /addcamerapoint  ('v' default)
//  /clearcamerapoints
//  /playcamera  ('o' default)
//  /stopcamera
//  /loadcamera <filename>
//  /savecamera <filename>
//  /deletecamerapoint         borra todos los puntos de cámara
//
//  /ecam

bind ENTER "freecam"

bind v "cg_draw2d 2; addcamerapoint"      //ver puntos de cámara, agregar cámara

bind KP_ENTER "changefield"
bind KP_UPARROW "prevfield"
bind KP_DOWNARROW "nextfield"

bind F5 "toggle in_nograb"         // ?
bind 4 "toggle cg_drawCameraPointInfo"      // muestra información de las cámaras
bind 5 "toggle cg_drawCameraPath"      // ?

bind u "editcamerapoint previous"
bind i "editcamerapoint next"
bind o "playcamera"
bind BACKSPACE "toggle cg_draw2d 0 1 2"


//-------------------------------------------------------------------------
// LIMPIAR HUD
//-------------------------------------------------------------------------
cg_drawStatus      "0"   //sacando solo este, no se ve el hud, pero si el msj de frag

set nostat "cg_drawstatus 0; bind b vstr stat"
set stat "cg_drawstatus 1; bind b vstr nostat"
bind b "vstr nostat"

cg_draw2d      "1"    //si sacas este no se ven ni los mensajes de frag
cg_drawFps      "0"

cg_drawAmmoWarning   "0"
cg_drawAttacker      "0"
cg_drawClientItemTimer   "0"   //saca el cuadrito ese de respauneo de armaduras y mega para spects
cg_drawCrosshair   "0"
cg_drawCrosshairnames   "0"   //muestra el nombre de los pibes q apuntas
cg_drawCrosshairTeammateHealth "0"   //dibujo la vida/municion de tus companieros, cuando los miras

cg_drawFollowing   "0"
cg_drawFriend      "0"
cg_drawSpeed      "0"   //saca el UPS
cg_drawSpecMessages   "0"

cg_drawTeambackground   "0"   //?
cg_drawTeamOverlay   "0"
cg_drawTimer      "0"

cg_draw3DIcons      "0"   //default 1
cg_drawIcons      "0"   //default 1
cg_drawScores      "0"   //default 1
cg_drawSnapshot      "0"
cg_drawPlayersLeft   "0"   //default 1
cg_drawPowerups      "0"   //default 1
cg_drawItemPickups   "0"   //default 3
ch_Pickupitem      "0"
cg_drawVote      "0"
cg_drawWaitingForPlayers "0"
cg_drawWarmupString    "0"
cg_weaponBar      "0"
cg_lagometer      "0"
cg_drawSpawns      "0"
cg_drawVote      "0"

cg_drawWaitingForPlayers "0"   //borra el mensaje

cg_scoreplums "0"         //puntito voladores

cg_scoreBoardWhenDead   "0"   //no muestra la tabla cuando te fragean

cg_killBeep "0"

cg_audioAnnouncerRewards "1"
cg_audioAnnouncerRound  "0"      //("round begins in ...  fight!", "blue wins the round", ...)
cg_audioAnnouncerWarmup "0"      //("3 2 1 fight!", ...)
cg_audioAnnouncerVote "0"
cg_audioAnnouncerTeamVote "0"
cg_audioAnnouncerFlagStatus "0"
cg_audioAnnouncerLead "0"      //("taken the lead", "tied", ...)
cg_audioAnnouncerTimeLimit "0"      //(timelimit warnings)
cg_audioAnnouncerFragLimit "0"      //(fraglimit warnings)
cg_audioAnnouncerWin "0"
cg_audioAnnouncerScore "0"      //("red scores", ...)
cg_audioAnnouncerLastStanding "0"
cg_audioAnnouncerDominationPoint "0"

//SACAR CHAT ------------------------------------
cg_chatLines "10"
cg_chatTime "5000" 
cg_teamChatsOnly "0" 
cg_chatBeep "0"
cg_teamChatBeepMaxTime "0"
cg_teamChatBeep "0"
cg_chatBeepMaxTime "0"

cg_impactSparks 0                           //default 1. el tipito tira chispas
cg_impactSparksLifetime "256"                        //How long impact sparks last.
cg_impactSparksSize "8"                           //How big impact sparks are.
cg_impactSparksVelocity "128"                        //How fast impact sparks emit from players.
cg_impactSparksColor "0xFF00FF"                        //The color of impact sparks.
cg_impactSparksHighlight "1"                        //Draws a single white pixel at the center of the spark to make things a little more visible.
cg_shotgunImpactSparks "0"                        //Emits sparks when a player is hit by the shotgun.


//para respetar el model, pero ponerlo verde
cg_EnemyModel "keel/bright"
cg_enemylegsskin ""
cg_enemyTorsoSkin ""
cg_enemyHeadSkin ""

cg_deadbodydarken "0x000000"      //101010FF

// MENSAJE DE FRAG
seta cg_drawCenterPrint "0"               //no mensajes entra, empieza, etc

cg_drawFragMessageSeparate "1"
cg_drawFragMessageAlign "1"               //centrado
cg_drawFragMessageX "320"               //x - horizontal
cg_drawFragMessageY "55"               //d:"" - vertical
cg_drawFragMessagePointSize "24"
cg_drawFragMessageScale "0.3"
cg_drawFragMessageTime "2000"
cg_drawFragMessageFont "fonts/Establo.ttf"

// REWARS
cg_drawRewardsMax "2"                  //desde las dos medallas, las muestra con un contador
cg_drawRewardsX   "320"                  //d:320 - horizontal
cg_drawRewardsY   "10"                  //d:56 - vertical
cg_drawRewardsAlign                  //d:1
cg_drawRewardsStyle                  //d:3
cg_drawRewardsPointSize                  //d:24
cg_drawRewardsScale                  //d:0.25
cg_drawRewardsImageScale "0.5"               //d:1.0
cg_drawRewardsTime "2000"               //d:3000
cg_drawRewardsColor                  //d:0xffffff
cg_drawRewardsAlpha                  //d:255
cg_drawRewardsFade                  //d:1
cg_drawRewardsFadeTime                  //d:200

cg_drawFragMessageTokens "%i %V"
cg_drawFragMessageStyle "6"               //6 max de sombra
cg_fragMessageStyle "0"                  //en 0 quita el mensaje de posición y puntos
cf_Fragmsg "10x10"

//-------------------------------------------------------------------------
// GRAFICOS
//-------------------------------------------------------------------------
r_vertexlight "0"
r_ignorehwgamma "0"

// taban en 1-1
seta r_overBrightBits "0"   // Iluminacion propia de los objetos como jugadores, armas e items. (funciona mejor con vertexlight habilitado) [valores: 0 a 4]
seta r_mapOverBrightBits "1"   // Iluminacion propia del mapa (Esta opcion incrementa la iluminacion propia de las paredes, etc) [valores:  0 a 10]

seta r_gamma "1.3"      // Brillo general.
seta r_intensity "1"
r_lodbias "-2"
seta cg_simpleItems "0"
seta r_gl_reserved "1"
seta r_contrast "1.0"
seta r_aspectRatio "0"
seta r_noFastRestart "0"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_finish "0"
seta r_drawSun "0"
seta r_ignoreGLErrors "1"
seta r_flares "1"
seta r_displayRefresh "0"

seta r_ignoreFastPath "1"


seta r_subdivisions "0"      //este puede estar de 0 a 80. no se la verdad q cambia
seta r_simpleMipMaps "0"
seta r_depthbits "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "32"
seta r_detailtextures "1"
seta r_roundImagesDown "1"
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "0"
seta r_ext_gamma_control "1"
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_inGameVideo "1"
seta r_fullbright "0"
seta r_picmip "0"      //este cambia mucho la bocha de la calidad
seta r_fastsky "0"
seta r_dynamiclight "1"
seta r_enablePostProcess "0"

seta r_postProcessActive "0"
seta r_uiFullScreen "0"
seta r_texturebits "16"
seta r_ext_compressed_textures "0"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" //auri lo tiene en LINEAR

cg_vibrate "0"         //vibra cuando tiras un rocket, etc

cg_shadows "3"         //1, blob; 2, detail; 3, dark detail

//-------------------------------------------------------------------------
// RESOLUCION
//-------------------------------------------------------------------------
r_mode "-1"
r_customwidth "1360"
r_customheight "768"
r_fullscreen "0"
 
com_maxfps "125"

cg_chatbeep 0

//-------------------------------------------------------------------------
// ARMAS
//-------------------------------------------------------------------------
seta   cg_gunX         "3"
seta   cg_gunY         "-1"
seta   cg_gunZ         "2"
cg_gunsize "1.0"
cg_centerPrint      "0"
cg_centerScale      "0.6"
cg_drawgun      "1"


// rail -------------------------------------------------------------------
seta cg_oldRail "1" // Rail style (0 = new style = espiral, 1 = old style = rayo + discos)
seta cg_railStyle "2"

seta color1 "9" // El color del rayo de la rail
seta color2 "1" // El color del espiral o discos externos del rail
seta r_railWidth "16" // Diametro del efecto del rayo del rail en pixels, como asi del efecto del impacto
seta r_railCoreWidth "20" // Diametro del efecto del nucle en pixels
seta r_railSegmentLength "3" // Largo de cada segmento del rail en pixels
seta cg_railTrailTime "2000" // Tiempo que queda el rayo visible en ms

// plasma ------------------------------------------------------------------
cg_plasmaStyle "2"

// lg -----------------------------------------------------------------------
cg_lightningstyle "2"

cg_fov "115"

// CÁMARA LIBRE
cg_freecam_sensitivity "0.1" //sensibilidad de la cámara pa pasear
cg_freecam_speed 200
cg_freecam_noclip 0 //atravesar paredes

//cg_drawClientItemTimer

//r_mapGreyScale 0
//r_greyscaleValue 0.9

//cg_hudFiles "ui/chara.cfg"
cg_hudFiles "ui/ncts.cfg"

seta s_useOpenAL "0"      //en 1 no puede grabar audio

com_hunkmegs 256
vid_restart
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Re: Mi configuracion del Wolfcam

Mensaje por char4n el Lun Oct 22, 2012 5:11 pm

hola fer! che, me colgué, pero los otros días adopté tu config. qué laburazo en scripts por dios!!!! o_0 Todavía estoy acostumbrandome a qué es lo que hace cada tecla (onda que aprieto los botones que tenía antes configurados yo :/ ) y tratando de comprender la función de cada script, pero es una excelente config, muuuy útil, con tantísimas cosas configurables con un par de teclas nomás. Muy buena, muchas gracias por compartirla!!
Lamentablemente no puedo aplicar ni el blum ni el depth of field (esto porq no sé cómo usarlo luego con mi programa de edición de video, no porq no ande en wolfcam) que son dos funciones que me interesan mucho, pero al resto les rescomiendo que se tomen un tiempito y se pongan a leerla despaciiito, y probando probando, van a ver que tienen un alto laburo ahi!
Bueno, de nuevo gracias, por ahora me estoy llevando bien y sin problemas con la config, cualquier duda publico acá.
Saludos!
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Re: Mi configuracion del Wolfcam

Mensaje por monter el Miér Mayo 22, 2013 6:57 pm

Grandes aportaciones chavales. Smile

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Re: Mi configuracion del Wolfcam

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